- Farever companions are cosmetic pets that follow the player, distinct from mounts and gliders used for travel.
- First Companion: Obtainable for free through the in-game cosmetic shop.
- Capturing Mechanic: Requires a specific questline to unlock the Bug Net and the ability to capture world critters.
- Arsenal System: Unlocks at level 7, allowing players to slot weapons for 40% stat bonuses and unique skills.
- World Interaction: Use the "Ground Pound" ability while holding a bug net to secure small animals like ladybugs.
Far Ever is taking the MMO-lite world by storm in 2026, combining the charm of voxel builders with the depth of classic RPGs. One of the most endearing features of this Shiro Games title is the farever companions system, which allows players to travel with small critters that add life to their journey. These farever companions aren't just for show; they represent a player's dedication to exploration and mastery over the world's diverse ecosystems. In this guide, we will explore how to unlock your first pet, the mechanics behind the bug net, and where to find the rarest critters across Skover Island and beyond. Whether you are a veteran of Northgard or a newcomer to Shiro Games' portfolio, understanding how to manage your companions is essential for a complete experience. This comprehensive walkthrough covers everything from basic acquisition to advanced collection strategies.
Overview of the Companion and Traversal System
Before diving into the specifics of farever companions, it is important to distinguish between the various ways you move through the world of Far Ever. While companions are your loyal pets, the game also features a robust mount and glider system to help you navigate the expansive voxel landscapes.
Video Highlights:
- Overview of the four core classes: Warrior, Mage, Priest, and Rogue.
- Explanation of the Arsenal System and how weapon skills combo with class talents.
- Demonstration of the companion capturing questline and bug net mechanics.
- Insights into the endgame loop, including dungeon farming and rune customization.
The traversal and companion systems are categorized into three distinct types of entities. Understanding these differences will help you prioritize your farming and gold spending during the early levels of your journey.
Farever Companions
- Purpose: Cosmetic pets and collection milestones.
- Acquisition: Shop, quests, and world capturing.
- Interaction: Follows the player on foot.
Mounts
- Purpose: High-speed ground traversal.
- Acquisition: Mob drops, field bosses, and NPCs.
- Interaction: Summonable at any time in the open world.
Gliders
- Purpose: Aerial traversal and puzzle solving.
- Acquisition: Hidden chests and NPC vendors.
- Interaction: Triggered by double-tapping the jump key.
| Feature | Farever Companions | Mounts | Gliders |
|---|---|---|---|
| Primary Unlock | Level 1 (Shop) | Rare Drop/Purchase | NPC/Exploration |
| Combat Use | None (Cosmetic) | Faster Positioning | Escape/Entry |
| Customization | Capture Different Skins | Multiple Species | Transmog Available |
Always check the in-game shop immediately after creating your character. The first of your farever companions is usually available for zero currency as a starter gift.
How to Unlock and Capture New Companions
While the first pet is a simple shop claim, the real depth of the farever companions system begins once you reach the second major region. To expand your collection beyond the basic starter, you must participate in a specific questline that introduces the capturing mechanic.
Complete the Initial Region
Progress through Skover Island and reach the first major city in the second region. This is where most advanced systems, including crafting and professional gathering, are introduced.
Locate the Companion Quest
Find the NPC associated with wildlife and companions. They will provide a quest that rewards you with the Bug Net, a specialized tool required for pet collection.
Equip the Bug Net
The Bug Net occupies a specific slot in your inventory. When equipped, it replaces certain combat interactions with capturing abilities, most notably the "Ground Pound."
Find a Critter
Scour the environment for small animals like ladybugs or other "critters." These are often small and move quickly, so keep a sharp eye on the ground while exploring.
The Capture Move
Approach the critter and use the Ground Pound ability. If timed correctly, the animal will be added to your collection of farever companions.
| Capture Tool | Unlock Method | Target Type | Primary Mechanic |
|---|---|---|---|
| Bug Net | Region 2 Questline | Small Critters | Ground Pound |
| Summoning Bell | Future Roadmap | Large Beasts | Taming Minigame |
| Guild Lure | Guild Merchant | Rare Variants | Group Effort |
Critters are significantly smaller than standard mobs. If you are having trouble finding them, try lowering your foliage settings in the graphics menu to make them stand out against the terrain.
Class Synergy and the Arsenal System
In Far Ever, your choice of class—Warrior, Mage, Priest, or Rogue—dictates your combat style, but the farever companions and the Arsenal System provide the flavor and stat boosts needed for high-level play. The Arsenal System, unlocking at level 7, is particularly vital for progression.
| Class | Primary Role | Weapon Compatibility | Unique Mechanic |
|---|---|---|---|
| Warrior | Tank/Brawler | Swords, Shields, Spears | Dual-wielding swords |
| Mage | Ranged DPS | Staffs, Wands | Elemental Talent Trees |
| Priest | Healer/Paladin | Maces, Shields, Spears | Ally Damage Reduction |
| Rogue | Assassin/Archer | Daggers, Bows, Spears | High Critical Mobility |
The Arsenal System allows you to "slot" a weapon you aren't actively wielding. This provides 40% of that weapon's base stats and allows you to use one of its active or passive skills. For example, a Warrior might slot a heavy mace to gain a "Ground Pound" skill, which is also used for capturing farever companions.
The Arsenal System effectively allows for "multiclassing" through gear. A Priest can slot a spear to gain rogue-like agility skills, or a Rogue can slot a shield for extra survivability in solo dungeons.
Customization: Transmog and Runes
Far Ever features an extensive transmog system that is remarkably player-friendly. Unlike many other MMOs in 2026, changing your appearance is free of charge once you have obtained an item. This applies to your armor, weapons, and eventually, the appearance of your farever companions.
Key Customization Features:
- Automatic Unlocks: Any item you pick up is permanently added to your transmog library.
- Free Changes: You can swap appearances at any time without spending gold or premium currency.
- Skill Runes: These are dropped in dungeons and change how your abilities function. For instance, a "Double Up" rune can add a second charge to your movement skills.
| Customization Type | Cost | How to Access | Impact |
|---|---|---|---|
| Armor Transmog | Free | Character Menu | Visual Only |
| Weapon Skins | Free | Character Menu | Visual Only |
| Skill Runes | Loot/Farming | Skill Tree | Gameplay Modifier |
| Companion Skins | Capturing | Companion Menu | Visual Only |
Focus on farming "Sparkling Mobs" in the open world. These rare variants have a much higher chance of dropping rare runes and high-tier transmog items compared to standard enemies.
Endgame Progression and Roadmap
As of May 2026, the level cap for Far Ever is level 20, but Shiro Games has a detailed roadmap to expand this to level 50. The current endgame revolves around filling your Codex and mastering dungeons like the Queen Bee fight.
Endgame Milestones:
- Reach Level 20 on at least one class
- Master the Codex by killing specific mobs 20 times each
- Unlock the Bug Net and capture 5 unique critters
- Complete all Normal+ difficulty dungeons
- Obtain a rare mount drop from a Field Boss
| Content Type | Current Status | Future Update (2026) |
|---|---|---|
| Max Level | Level 20 | Level 50 |
| Classes | 4 (Warrior/Mage/Priest/Rogue) | Druid and Monk |
| PvP | Dueling System | Battlegrounds & PvP Regions |
| Trading | Drop Trading | Full Auction House |
The Codex is your best friend for early progression. Killing a monster 8 times adds it to your basic log, but reaching 20 kills "masters" the entry, often rewarding you with permanent stat boosts or unique titles.
Q: How do I get my first farever companion?
You can claim your first companion for free in the in-game cosmetic shop. Subsequent companions must be captured in the world using a bug net.
Q: Are companions shared across all my characters?
Yes, Far Ever features a shared bank and account-wide unlocks for many systems, including the transmog library and companion collection.
Q: What is the difference between Normal and Heroic dungeons?
Normal and Normal+ dungeons primarily increase mob health and damage. Heroic dungeons, planned for later in 2026, will introduce entirely new mechanics and drop Purple Crystals for top-tier gear upgrades.
Q: Can companions help me in combat?
Currently, farever companions are cosmetic only. They follow you through the world but do not provide combat stats or attack enemies.